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 PBS Expansion (draft, not completed, last update by 2018/APR/23th)

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AEG | eSportsKorea
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AEG | eSportsKorea


Posts : 18
Join date : 2018-03-04

PBS Expansion (draft, not completed, last update by 2018/APR/23th) Empty
PostSubject: PBS Expansion (draft, not completed, last update by 2018/APR/23th)   PBS Expansion (draft, not completed, last update by 2018/APR/23th) EmptyWed Mar 28, 2018 1:19 pm

1. Resetting Leaderboard regularly. Reward people right before resetting (make visible title and assign better title to them at the start of each season) based on p.p but not tier.

2. Solo queue only for 3vs3, but allowing duo queue on 5vs5 NOT YET until lots of population

3. Fix frequent multiplayer disconnection problem.

4. New types of cards, for example:
- Missile reflecting static barrier, instant resurrection, HP draining, pulling enemy or ally, pushing enemy, teleport and so on... There are many ideas which dev can think of.

5. Balance:
- Rocket needs a bit buff
- Spray gun needs a bit buff
- Gatling gun needs a good buff or new mechanic.
- Yozakura Barrier breaker upon static barrier does about 8~10x damage rather than suddenly removing it.
- Mech needs a huge buff on cooldown time and some damage.
- more to add..

6. New weapons

7. Slowly Broaden tier search range in PvP as time goes on. Otherwise, people just cannot play at this population. Especially new people who just bought the game, they can't play any multiplayer game. THIS IS VERY CRITICAL PROBLEM AS OF NOW.

8. Need one more game mode where tank builds with static barriers like Overwatch's Reinhardt, or something like Bastion, who is also stationary, are also possible to play.

9. To be honest, F2P(free to play) business model with the fancy in-game store just like other F2P competitive eSports game is highly recommended, because the population is the lifespan of the multiplayer-focused game. Unless the company is as popular as Blizzard, it is not a good idea not to go F2P business model for the multiplayer-focused game.

... more comes later
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